抄録
We present B2B-Swipe, a single-finger swipe gesture for a rectangular smartwatch that starts at a bezel and ends at a bezel to enrich input vocabulary. There are 16 possible B2B-Swipes because a rectangular smartwatch has four bezels. Moreover, B2B-Swipe can be implemented with a single-touch screen with no additional hardware. Our study shows that B2B-Swipe can co-exist with Bezel Swipe and Flick, with an error rate of 3.7% under the sighted condition and 8.0% under the eyes-free condition. Furthermore, B2B-Swipe is potentially accurate (i.e., the error rates were 0% and 0.6% under the sighted and eyes-free conditions) if the system uses only B2B-Swipes for touch gestures.
本文言語 | English |
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ホスト出版物のタイトル | CHI 2016 - Proceedings, 34th Annual CHI Conference on Human Factors in Computing Systems |
出版社 | Association for Computing Machinery |
ページ | 3852-3856 |
ページ数 | 5 |
ISBN(電子版) | 9781450333627 |
DOI | |
出版ステータス | Published - 2016 5月 7 |
外部発表 | はい |
イベント | 34th Annual Conference on Human Factors in Computing Systems, CHI 2016 - San Jose, United States 継続期間: 2016 5月 7 → 2016 5月 12 |
Other
Other | 34th Annual Conference on Human Factors in Computing Systems, CHI 2016 |
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国/地域 | United States |
City | San Jose |
Period | 16/5/7 → 16/5/12 |
ASJC Scopus subject areas
- 人間とコンピュータの相互作用
- コンピュータ グラフィックスおよびコンピュータ支援設計
- ソフトウェア