Balancing fabula & interactivity: An approach for narrative creation in interactive virtual drama

Paracha Samiullah*, M. H. Mohammad, M. T.A. Khan, Mehmood Arshid, Yoshie Osamu

*この研究の対応する著者

研究成果

1 被引用数 (Scopus)

抄録

This paper aims at reviewing narrative theories and approaches in an effort to determine their potential as suitable for computational implementation within the Shimpai Muyou! project. Current narrative models used within the AI community prove to be problematic regarding their applicability to an interactive virtual environment. We believe that the production of VR drama requires the adaptation and extension of existing dramatic tools, structures, methods and the appropriation of artificial intelligence techniques. Therefore, we look into an alternative mechanism to narrative creation in a pedagogical context where the story emerges from the interactions between the characters who are autonomous, in a Virtual Environment, and the learner. Based on procedural view of narrative, a special agent, named Drama Manager is presented. This agent has the function of arranging the episode in such a manner which generates a coherent unscripted story. A narrative forms where, interactivity as well as user satisfaction, constitute a basis for the construction and unfolding of a narrative, flexible enough in its articulation, to bring maximum satisfaction to the user.

本文言語English
ホスト出版物のタイトルProceedings - 4th IEEE International Conference on Emerging Technologies 2008, ICET 2008
ページ321-326
ページ数6
DOI
出版ステータスPublished - 2008
イベント4th IEEE International Conference on Emerging Technologies 2008, ICET 2008 - Rawalpindi, Pakistan
継続期間: 2008 10 182008 10 19

出版物シリーズ

名前Proceedings - 4th IEEE International Conference on Emerging Technologies 2008, ICET 2008

Conference

Conference4th IEEE International Conference on Emerging Technologies 2008, ICET 2008
国/地域Pakistan
CityRawalpindi
Period08/10/1808/10/19

ASJC Scopus subject areas

  • コンピュータ ネットワークおよび通信
  • コンピュータ ビジョンおよびパターン認識
  • ソフトウェア
  • 電子工学および電気工学

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