Business game-based experimental active learning using a multiagent approach for management education

Reiko Hishiyama, Yuu Nakajima

    研究成果: Conference contribution

    抄録

    It is very difficult for students who do not have a business career or experience to understand business models or structures. In addition, business models from the student viewpoint remain largely within a model-based understanding, and students do not have practical opportunities to create an image of business uncertainty. Our goal is to provide an experimental learning environment beyond the level of the students' hypothetical thinking about uncertainty in business. We have developed a versatile participatory simulation environment as an active learning environment for the university classroom. We apply a multiagent-based approach to represent the uncertainty of the business environment. This paper introduces one of our active learning programs, the Croquette Factory Game, for understanding business interaction with uncertainty. We show that this program provides beneficial educational effects for students in understanding a business model with uncertainty.

    本文言語English
    ホスト出版物のタイトルProceedings - 3rd International Conference on Applied Computing and Information Technology and 2nd International Conference on Computational Science and Intelligence, ACIT-CSI 2015
    出版社Institute of Electrical and Electronics Engineers Inc.
    ページ254-259
    ページ数6
    ISBN(印刷版)9781467396424
    DOI
    出版ステータスPublished - 2015 11 23
    イベント3rd International Conference on Applied Computing and Information Technology and 2nd International Conference on Computational Science and Intelligence, ACIT-CSI 2015 - Okayama, Japan
    継続期間: 2015 7 122015 7 16

    Other

    Other3rd International Conference on Applied Computing and Information Technology and 2nd International Conference on Computational Science and Intelligence, ACIT-CSI 2015
    国/地域Japan
    CityOkayama
    Period15/7/1215/7/16

    ASJC Scopus subject areas

    • 人工知能
    • コンピュータ ネットワークおよび通信
    • コンピュータ サイエンスの応用
    • 人間とコンピュータの相互作用
    • 情報システム

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