Clash tanks: An investigation of virtual and augmented reality gaming experience

Shubhankar Ranade, Mingshu Zhang, Mohammed Al-Sada, Jaryd Urbani, Tatsuo Nakajima

研究成果: Conference contribution

4 被引用数 (Scopus)

抄録

Despite the popularity of Virtual and Augmented Reality (AR/VR) within gaming, the full potential of Virtual and Augmented Reality technologies is yet to be investigated. Specifically, systems that combine both VR and AR within one cohesive user experience are largely uninvestigated, especially within game settings. Thus, we propose Clash Tanks, which is a game that is developed to investigate how VR and AR can coexist within one game environment. We present our approach's technical architecture to embody both VR and AR, related interaction methods and game mechanics. Our developed prototype is an immersive VR cockpit, containing various AR components and game elements, which is used to operate two real robots in various game modes. We carried a preliminary user study to investigate our approach's immersion and enjoyment aspects. Overall, participants favored our approach in terms of enjoyment, specifically citing that they felt immersed within the VR cockpit while controlling the robot. Participants also mentioned some shortcomings such as motion sickness and vision blurriness because of the head mounted display. Lastly, we present our future direction for our project.

本文言語English
ホスト出版物のタイトル2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017
出版社Institute of Electrical and Electronics Engineers Inc.
ページ1-6
ページ数6
ISBN(電子版)9784907626310
DOI
出版ステータスPublished - 2018 4月 2
イベント10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017 - Toyama, Japan
継続期間: 2017 10月 32017 10月 5

出版物シリーズ

名前2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017
2018-January

Other

Other10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017
国/地域Japan
CityToyama
Period17/10/317/10/5

ASJC Scopus subject areas

  • コンピュータ ネットワークおよび通信
  • コンピュータ サイエンスの応用
  • 安全性、リスク、信頼性、品質管理

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