Comparative study on programmable robots as programming educational tools

Shohei Yamazaki, Kazunori Sakamoto, Kiyoshi Honda, Hironori Washizaki, Yoshiaki Fukazawa

研究成果: Conference contribution

4 被引用数 (Scopus)

抄録

Computational Thinking skills are basic and important to manipulate computers. Currently, several systems exist to provide an effective way to learn programming that use computers, smartphones, tablets, or programmable robots. Although studies have reported improved programming skills and motivation to learn programming using an on-screen application or a programmable robot, the benefits of these tools have not been directly compared. To resolve this issue, especially with regard to motivation to learn programming and impression of programming, we conducted a large scale comparative experiment involving 236 middle and high school students to evaluate the effects of a game based educational application and programmable robots on learning programming. We then compared the effects of a game based educational application with and without programmable robots on learning programming. We found that employing programmable robots on learning programming did not always give an improvement to all students.

本文言語English
ホスト出版物のタイトルComputing Education 2015 - Proceedings of the 17th Australasian Computing Education Conference, ACE 2015
編集者Katrina Falkner, Daryl J. D'Souza
出版社Australian Computer Society
ページ155-164
ページ数10
ISBN(電子版)9781921770425
出版ステータスPublished - 2015 1 1
イベント17th Australasian Computing Education Conference, ACE 2015 - Sydney, Australia
継続期間: 2015 1 272015 1 30

出版物シリーズ

名前Conferences in Research and Practice in Information Technology Series
160
ISSN(印刷版)1445-1336

Conference

Conference17th Australasian Computing Education Conference, ACE 2015
国/地域Australia
CitySydney
Period15/1/2715/1/30

ASJC Scopus subject areas

  • コンピュータ ネットワークおよび通信
  • コンピュータ サイエンスの応用
  • ハードウェアとアーキテクチャ
  • 情報システム
  • ソフトウェア

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