Computer vision based recognition of interactions between human body and object

Masumi Kobana, Jun Ohya

研究成果: Conference contribution

抜粋

This paper proposes a computer vision based method that recognizes interactions between human body and object. In two successive frames in a video sequence, our function based contour analysis method checks whether the silhouettes of the human body and object overlap. If they do not overlap, our method judges that the human body and object does not interact. If the two silhouettes overlap, our method checks whether the motion vectors obtained from the areas for the human body and object coincide. If they coincide, our method judges that the human body and object are interacting. Some experimental results show the effectiveness of the proposed method.

元の言語English
ホスト出版物のタイトルEntertainment Computing
ホスト出版物のサブタイトルTechnologies and Applications - IFlP 1st International Workshop on Entertainment Computing, IWEC 2002
出版者Springer New York LLC
ページ173-180
ページ数8
ISBN(印刷物)9781475751536
出版物ステータスPublished - 2003 1 1
イベントIFIP 1st International Workshop on Entertainment Computing, IWEC 2002 - Makuhari, Japan
継続期間: 2002 5 142002 5 17

出版物シリーズ

名前IFIP Advances in Information and Communication Technology
112
ISSN(印刷物)1868-4238

Conference

ConferenceIFIP 1st International Workshop on Entertainment Computing, IWEC 2002
Japan
Makuhari
期間02/5/1402/5/17

ASJC Scopus subject areas

  • Information Systems
  • Computer Networks and Communications
  • Information Systems and Management

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  • これを引用

    Kobana, M., & Ohya, J. (2003). Computer vision based recognition of interactions between human body and object. : Entertainment Computing: Technologies and Applications - IFlP 1st International Workshop on Entertainment Computing, IWEC 2002 (pp. 173-180). (IFIP Advances in Information and Communication Technology; 巻数 112). Springer New York LLC.