Creating and scripting second life bots using MPML3D

Birgit Endrass*, Helmut Prendinger, Elisabeth André, Mitsuru Ishizuka

*この研究の対応する著者

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

The use of virtual characters becomes invariably common in computer games and other applications. So-called "bots" (computer-controlled virtual characters), may explain virtual settings in a natural way. We describe an example scenario in the online world Second Life [1] in order to explain to content creators how to create bots and script their behavior using the well established authoring language MPML3D [2]. MPML3D does not assume knowledge of a high-level programming language. In Second Life users are represented by their avatars (virtual characters controlled by humans) and its environment provides character models, animations and a graphics engine.

本文言語English
ホスト出版物のタイトルLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ページ492-493
ページ数2
5208 LNAI
DOI
出版ステータスPublished - 2008
外部発表はい
イベント8th International Conference on Intelligent Virtual Agents, IVA 2008 - Tokyo
継続期間: 2008 9 12008 9 3

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
5208 LNAI
ISSN(印刷版)03029743
ISSN(電子版)16113349

Other

Other8th International Conference on Intelligent Virtual Agents, IVA 2008
CityTokyo
Period08/9/108/9/3

ASJC Scopus subject areas

  • コンピュータ サイエンス(全般)
  • 理論的コンピュータサイエンス

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