Curvature-dependent local illumination approximation for translucent materials

Hiroyuki Kubo, Mai Hariu, Shuhei Wemler, Shigeo Morishima

研究成果: Paper

1 引用 (Scopus)

抜粋

Simulating sub-surface scattering is one of the most effective ways to realistically synthesize translucent materials such as marble, milk and human skin. In previous work, the method developed by Jensen et al. [2002] improved significantly on the speed of the simulation, yet still cannot produce real-time rendering. Thus, we have developed a simple local illumination model which mimics the presence of a subsurface scattering effect. Furthermore, this approach is easy implementable on the GPU and doesn't require any complicated pre-processing as is often the case in this area of research [Mertens et al. 2003].

元の言語English
DOI
出版物ステータスPublished - 2009 1 1
イベントSIGGRAPH 2009: Posters, SIGGRAPH '09 - New Orleans, LA, United States
継続期間: 2009 8 32009 8 7

Conference

ConferenceSIGGRAPH 2009: Posters, SIGGRAPH '09
United States
New Orleans, LA
期間09/8/309/8/7

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

フィンガープリント Curvature-dependent local illumination approximation for translucent materials' の研究トピックを掘り下げます。これらはともに一意のフィンガープリントを構成します。

  • これを引用

    Kubo, H., Hariu, M., Wemler, S., & Morishima, S. (2009). Curvature-dependent local illumination approximation for translucent materials. 論文発表場所 SIGGRAPH 2009: Posters, SIGGRAPH '09, New Orleans, LA, United States. https://doi.org/10.1145/1599301.1599382