Curvature-dependent reflectance function for rendering translucent materials

Hiroyuki Kubo, Yoshinori Dobashi, Shigeo Morishima

研究成果: Conference contribution

4 引用 (Scopus)

抜粋

Simulating sub-surface scattering is one of the most effective ways for realistically synthesizing translucent materials such as marble, milk and human skin. In previous work, the method developed by Jensen et al. [2002] significantly improved the speed of the simulation. However, the process is still not fast enough to produce realtime rendering. Thus, we have developed a curvature-dependent reflectance function (CDRF) which mimics the presence of a subsurface scattering effect.

元の言語English
ホスト出版物のタイトルACM SIGGRAPH 2010 Talks, SIGGRAPH '10
ページa46
DOI
出版物ステータスPublished - 2010 9 10
イベントACM SIGGRAPH 2010 Talks, SIGGRAPH '10 - Los Angeles, CA, United States
継続期間: 2010 7 262010 7 30

出版物シリーズ

名前ACM SIGGRAPH 2010 Talks, SIGGRAPH '10

Conference

ConferenceACM SIGGRAPH 2010 Talks, SIGGRAPH '10
United States
Los Angeles, CA
期間10/7/2610/7/30

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Software

フィンガープリント Curvature-dependent reflectance function for rendering translucent materials' の研究トピックを掘り下げます。これらはともに一意のフィンガープリントを構成します。

  • これを引用

    Kubo, H., Dobashi, Y., & Morishima, S. (2010). Curvature-dependent reflectance function for rendering translucent materials. : ACM SIGGRAPH 2010 Talks, SIGGRAPH '10 (pp. a46). [46] (ACM SIGGRAPH 2010 Talks, SIGGRAPH '10). https://doi.org/10.1145/1837026.1837086