Deformation styles for spline-based skeletal animation

Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, Ryan McDougall

    研究成果: Conference contribution

    42 被引用数 (Scopus)


    We present a novel skinned skeletal animation system based on spline-aligned deformations for providing high quality and fully designable deformations in real-time. Our ambition is to allow artists the easy creation of ab- stract, pose-dependent deformation behaviors that might directly be assigned to a large variety of target objects simultaneously. To achieve this goal, we introduce the usage of deformation styles and demonstrate their appli- cability by our animation system. We therefore enhance spline-skinned skeletal animation with two sweep-based free-form-deformation (FFD) variants. The two FFD variants are pose-dependent, driven by three textures and three curves, which can be designed by the artist. As the three textures are similar to height-maps, their creation is very intuitive. Once designed, the deformation styles can be directly applied to any number of targets for imitating material behaviors of cloth, metal or even muscles. Our GPU based implementation shows promising results for real-time usage, as about 30 Million vertices per second can be animated. The basic spline-skinning even reaches more than twice the speed and gets close to the performance of skeletal subspace deformation (SSD). Furthermore, our method can easily be combined along with other existing deformation techniques as pose space deformation or SSD.

    ホスト出版物のタイトルSymposium on Computer Animation 2007 - ACM SIGGRAPH / Eurographics Symposium Proceedings, SCA 2007
    出版社Association for Computing Machinery, Inc
    出版ステータスPublished - 2007 8月 3
    イベント7th ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2007 - San Diego, United States
    継続期間: 2007 8月 32007 8月 4


    Other7th ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2007
    国/地域United States
    CitySan Diego

    ASJC Scopus subject areas

    • コンピュータ グラフィックスおよびコンピュータ支援設計
    • ソフトウェア
    • コンピュータ ビジョンおよびパターン認識
    • 人間とコンピュータの相互作用


    「Deformation styles for spline-based skeletal animation」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。