Design and Initial Validity Study of Perception-Empathy Biofeedback System for Gait Training in Older Adults

Kazuhiro Yasuda, Kenta Saichi, Hiroyasu Iwata

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

Maintaining gait performance is important as a strategy for health promotion and fall prevention in older adults. In the present study, we introduced a haptic-based biofeedback (BF) system designed to augment foot pressure information with a wearable vibrotactile BF device attached to the pelvis. This device provided information regarding an older adult's foot pressure pattern to the person (trainee) and coach (trainer) to refine the interpersonal feedback. In this project, a feasibility laboratory study was first conducted to clarify the validity of the BF system (i.e., kinematic changes and cognitive burden of the device). Our preliminary study showed that the system had potential to modify the kinematic pattern in some older adults, but not walking speed (comprehensive evaluation of walking). Moreover, it is likely that the device required, to some extent, a cognitive burden for specific older people; thus, this aspect may have interfered with the usability of the BF in the initial practice phase. These results provided essential preliminary knowledge for designing a successful BF system and future trial with BF devices.

本文言語English
ホスト出版物のタイトルProceedings - 2018 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2018
出版社Institute of Electrical and Electronics Engineers Inc.
ページ1530-1534
ページ数5
ISBN(電子版)9781538666500
DOI
出版ステータスPublished - 2019 1月 16
イベント2018 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2018 - Miyazaki, Japan
継続期間: 2018 10月 72018 10月 10

出版物シリーズ

名前Proceedings - 2018 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2018

Conference

Conference2018 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2018
国/地域Japan
CityMiyazaki
Period18/10/718/10/10

ASJC Scopus subject areas

  • 情報システム
  • 情報システムおよび情報管理
  • 健康情報学
  • 人工知能
  • コンピュータ ネットワークおよび通信
  • 人間とコンピュータの相互作用

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