This paper introduces a research methodology to collect sensitive data when facing the creation of design for sustainability (DfS) approaches in the context of natural disasters. Through the gamification of interviews, the authors attempt to overcome interview fatigue (IF) symptoms presented by survivors of natural disasters. As a result, the research was able to establish the different necessities and barriers the elderly faced in the aftermath of the 2011 tsunami in Japan. The results indicated: a) the game created an environment where elderly survivors felt comfortable to share their experiences and thoughts; and b) it allowed them to think and discuss together their needs and strengths in order to propose solutions to improve future disaster resilience.
ASJC Scopus subject areas
- コンピュータ グラフィックスおよびコンピュータ支援設計