Design of multilingual participatory gaming simulations with a communication support agent

Keisuke Tsunoda*, Reiko Hishiyama

*この研究の対応する著者

研究成果: Conference contribution

8 被引用数 (Scopus)

抄録

People communicating through machine translators cannot tell what the purpose of their communication is or what other people are thinking because of the poor quality of translation services. If they are able to share their understanding within a "common ground" like a communicative or behavioral protocol, they can overcome their difficulties in communication, and we can improve information systems to help them improve mutual understanding. We designed a multilingual participatory gaming simulation, and conducted multilingual gaming experiments with Japanese and Korean participants. We extracted the protocol for conversation with mistranslations from the game logs and designed an agent to support conversation. Then, Japanese and Chinese played it and we observed and analyzed the behaviors of agents and the interaction between players and agents. Consequently, we obtained two main sets of results: (1) an agent function that notified players of the time that had elapsed since the conversation had broken down effectively speeded up their negotiations and achieved more active communications. (2) Tagging by participants was difficult and ineffective in leading to specific protocols and conversations when mistranslations occurred.

本文言語English
ホスト出版物のタイトルSIGDOC 2010 - Proceedings of the 28th ACM International Conference on Design of Communication
ページ17-25
ページ数9
DOI
出版ステータスPublished - 2010 12月 1
イベント28th ACM International Conference on Design of Communication, SIGDOC 2010 - Sao Carlos, Brazil
継続期間: 2010 9月 272010 9月 29

出版物シリーズ

名前SIGDOC 2010 - Proceedings of the 28th ACM International Conference on Design of Communication

Conference

Conference28th ACM International Conference on Design of Communication, SIGDOC 2010
国/地域Brazil
CitySao Carlos
Period10/9/2710/9/29

ASJC Scopus subject areas

  • コンピュータ ネットワークおよび通信

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