Designing human behavior through social influence in mobile crowdsourcing with micro-communities

Mizuki Sakamoto, Kota Gushima, Todorka Alexandrova, Tatsuo Nakajima

研究成果: Conference contribution

2 被引用数 (Scopus)

抄録

This paper proposes a new mobile social media infrastructure for motivating collective people to participate in flourishing our society. For motivating them, designing human behavior through social influence within communities is one of the most important issues to make their lifestyle better, but it is not easy to promote the entire collective people’s activities towards achieving a common goal. Our proposal is to use a layered approach where an entire community consists of many micro-communities; if each independent community is encouraged to contribute to its society, the entire community will be finally motivated to achieve a flourishing society. Our approach adopts a virtual currency and a crowdfunding concept to encourage members in a micro-community; we analyze the effect of social influence on human behavior from the experiment-based analysis. The analysis shows that the proposed approach might work well within a community of well-known people. We finally suggest a possible solution to overcome potential limitations as a future direction.

本文言語English
ホスト出版物のタイトルElectronic Government and the Information Systems Perspective - 6th International Conference, EGOVIS 2017, Proceedings
出版社Springer Verlag
ページ189-205
ページ数17
10441 LNCS
ISBN(印刷版)9783319642475
DOI
出版ステータスPublished - 2017
イベント6th International Conference on Electronic Government and the Information Systems Perspective, EGOVIS 2017 - Lyon, France
継続期間: 2017 8 282017 8 31

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
10441 LNCS
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

Other

Other6th International Conference on Electronic Government and the Information Systems Perspective, EGOVIS 2017
CountryFrance
CityLyon
Period17/8/2817/8/31

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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