Designing motivation using persuasive ambient mirrors

Tatsuo Nakajima, Vili Lehdonvirta

    研究成果: Article

    69 引用 (Scopus)

    抄録

    In this article, we describe four case studies of ubiquitous persuasive technologies that support behavior change through personalized feedback reflecting a user's current behavior or attitude. The first case study is Persuasive Art, reflecting the current status of a user's physical exercise in artistic images. The second system, Virtual Aquarium, reflects a user's toothbrushing behavior in a Virtual Aquarium. The third system, Mona Lisa Bookshelf, reflects the situation of a shared bookshelf on a Mona Lisa painting. The last case study is EcoIsland, reflecting cooperative efforts toward reducing CO2 emissions as a set of virtual islands shared by a neighborhood. Drawing from the experience of designing and evaluating these systems, we present guidelines for the design of persuasive ambient mirrors: systems that use visual feedback to effect changes in users' everyday living patterns. In particular, we feature findings in choosing incentive systems, designing emotionally engaging feedback, timing feedback, and persuasive interaction design. Implications for current design efforts as well as for future research directions are discussed.

    元の言語English
    ページ(範囲)107-126
    ページ数20
    ジャーナルPersonal and Ubiquitous Computing
    17
    発行部数1
    DOI
    出版物ステータスPublished - 2013 1

    Fingerprint

    Feedback
    Painting
    Interaction
    Exercise
    Research directions
    Art
    CO2 emissions
    Behavior change
    User behavior
    Incentive systems

    ASJC Scopus subject areas

    • Hardware and Architecture
    • Computer Science Applications
    • Management Science and Operations Research

    これを引用

    Designing motivation using persuasive ambient mirrors. / Nakajima, Tatsuo; Lehdonvirta, Vili.

    :: Personal and Ubiquitous Computing, 巻 17, 番号 1, 01.2013, p. 107-126.

    研究成果: Article

    Nakajima, Tatsuo ; Lehdonvirta, Vili. / Designing motivation using persuasive ambient mirrors. :: Personal and Ubiquitous Computing. 2013 ; 巻 17, 番号 1. pp. 107-126.
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