TY - JOUR
T1 - Development and evaluation of amusement machine using autostereoscopic 3D display
AU - Kawai, Takashi
AU - Shibata, Takashi
AU - Shimizu, Yoichi
AU - Kawata, Mitsuhiro
AU - Suto, Masahiro
PY - 2004
Y1 - 2004
N2 - Pachinko is a pinball-like game peculiar to Japan, and is one of the most common pastimes around the country. Recently, with the videogame market contracting, various multimedia technologies have been introduced into Pachinko machines. The authors have developed a Pachinko machine incorporating an autostereoscopic 3D display, and evaluated its effect on the visual function. As of April 2003, the new Pachinko machine has been on sale in Japan. The stereoscopic 3D image is displayed using an LCD. Backlighting for the right and left images is separate, and passes through a polarizing filter before reaching the LCD, which is sandwiched with a micro polarizer. The content selected for display was ukiyoe pictures (Japanese traditional woodblocks). The authors intended to reduce visual fatigue by presenting 3D images with depth "behind" the display and switching between 3D and 2D images. For evaluation of the Pachinko machine, a 2D version with identical content was also prepared, and the effects were examined and compared by testing psycho-physiological responses. amusement machine, Pachinko, autostereoscopic 3D display, visual fatigue.
AB - Pachinko is a pinball-like game peculiar to Japan, and is one of the most common pastimes around the country. Recently, with the videogame market contracting, various multimedia technologies have been introduced into Pachinko machines. The authors have developed a Pachinko machine incorporating an autostereoscopic 3D display, and evaluated its effect on the visual function. As of April 2003, the new Pachinko machine has been on sale in Japan. The stereoscopic 3D image is displayed using an LCD. Backlighting for the right and left images is separate, and passes through a polarizing filter before reaching the LCD, which is sandwiched with a micro polarizer. The content selected for display was ukiyoe pictures (Japanese traditional woodblocks). The authors intended to reduce visual fatigue by presenting 3D images with depth "behind" the display and switching between 3D and 2D images. For evaluation of the Pachinko machine, a 2D version with identical content was also prepared, and the effects were examined and compared by testing psycho-physiological responses. amusement machine, Pachinko, autostereoscopic 3D display, visual fatigue.
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U2 - 10.1117/12.526428
DO - 10.1117/12.526428
M3 - Conference article
AN - SCOPUS:8844238278
VL - 5291
SP - 1
EP - 8
JO - Proceedings of SPIE - The International Society for Optical Engineering
JF - Proceedings of SPIE - The International Society for Optical Engineering
SN - 0277-786X
T2 - Stereoscopic Displays and Virtual Reality Systems XI
Y2 - 19 January 2004 through 21 January 2004
ER -