Dynamic evaluation of distribution of visual attention during playing video game

Kenji Yokoi*, Katsumi Watanabe, Takashi Kawai

*この研究の対応する著者

研究成果: Conference contribution

3 被引用数 (Scopus)

抄録

In this study, we measured spatial distribution of visual attention in video game playing by a gaze-contingent window method. This method enables us to estimate the spatial extent of visual attention used for a player to play a given video game. The quantitative relationship between window size and game performance provides us useful information as for the online evaluation of performance and dynamic attentional allocation in playing video game.

本文言語English
ホスト出版物のタイトルInternational Conference on Advances in Computer Entertainment Technology 2006
DOI
出版ステータスPublished - 2006 12月 1
イベントInternational Conference on Advances in Computer Entertainment Technology 2006 - Hollywood, CA, United States
継続期間: 2006 6月 142006 6月 16

出版物シリーズ

名前International Conference on Advances in Computer Entertainment Technology 2006

Conference

ConferenceInternational Conference on Advances in Computer Entertainment Technology 2006
国/地域United States
CityHollywood, CA
Period06/6/1406/6/16

ASJC Scopus subject areas

  • 工学(全般)

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