EmoHeart: Conveying emotions in second life based on affect sensing from text

Alena Neviarouskaya*, Helmut Prendinger, Mitsuru Ishizuka

*この研究の対応する著者

研究成果: Article査読

33 被引用数 (Scopus)

抄録

The 3D virtual world of Second Life imitates a form of real life by providing a space for rich interactions and social events. Second Life encourages people to establish or strengthen interpersonal relations, to share ideas, to gain new experiences, and to feel genuine emotions accompanying all adventures of virtual reality. Undoubtedly, emotions play a powerful role in communication. However, to trigger visual display of user's affective state in a virtual world, user has to manually assign appropriate facial expression or gesture to own avatar. Affect sensing from text, which enables automatic expression of emotions in the virtual environment, is a method to avoid manual control by the user and to enrich remote communications effortlessly. In this paper, we describe a lexical rule-based approach to recognition of emotions from text and an application of the developed Affect Analysis Model in Second Life. Based on the result of the Affect Analysis Model, the developed EmoHeart (object in Second Life) triggers animations of avatar facial expressions and visualizes emotion by heart-shaped textures.

本文言語English
論文番号209801
ジャーナルAdvances in Human-Computer Interaction
2010
DOI
出版ステータスPublished - 2010
外部発表はい

ASJC Scopus subject areas

  • 人間とコンピュータの相互作用

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