抄録
This paper first describes two independently conducted research strands on affective human-computer interaction: one on an emotion simulation system for an expressive 3D humanoid agent called Max, which was designed at the University of Bielefeld [8, 2]; the other one on a real-time system for empathic (agent) feedback that is based on human emotional states derived from physiological information, and developed at the University of Tokyo and the National Institute of Informatics [15]. Then, the integration of both systems is suggested for the purpose of realizing a highly believable agent with empathic qualities.
本文言語 | English |
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ホスト出版物のタイトル | Proceedings of the 2005 International Conference on Active Media Technology, AMT 2005 |
ページ | 541-545 |
ページ数 | 5 |
巻 | 2005 |
DOI | |
出版ステータス | Published - 2005 |
外部発表 | はい |
イベント | 2005 International Conference on Active Media Technology, AMT 2005 - Kagawa 継続期間: 2005 5月 19 → 2005 5月 21 |
Other
Other | 2005 International Conference on Active Media Technology, AMT 2005 |
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City | Kagawa |
Period | 05/5/19 → 05/5/21 |
ASJC Scopus subject areas
- 工学(全般)