This paper first describes two independently conducted research strands on affective human-computer interaction: one on an emotion simulation system for an expressive 3D humanoid agent called Max, which was designed at the University of Bielefeld [8, 2]; the other one on a real-time system for empathic (agent) feedback that is based on human emotional states derived from physiological information, and developed at the University of Tokyo and the National Institute of Informatics . Then, the integration of both systems is suggested for the purpose of realizing a highly believable agent with empathic qualities.
|ホスト出版物のタイトル||Proceedings of the 2005 International Conference on Active Media Technology, AMT 2005|
|出版ステータス||Published - 2005|
|イベント||2005 International Conference on Active Media Technology, AMT 2005 - Kagawa|
継続期間: 2005 5月 19 → 2005 5月 21
|Other||2005 International Conference on Active Media Technology, AMT 2005|
|Period||05/5/19 → 05/5/21|
ASJC Scopus subject areas