Enhancing traditional games with augmented reality technologies

Hiroyuki Sakuma*, Tetsuo Yamabe, Tatsuo Nakajima

*この研究の対応する著者

研究成果査読

1 被引用数 (Scopus)

抄録

Digital technologies are useful to enhance existing traditional games to increase their pleasure. In many games, digital technologies can add special effects to excite a player emotionally. However, the technologies are also useful to help a player to learn complex rules in the games. Especially, traditional games like a poker are not easy to learn for beginners so many recent young people lose interests to play the games. In this paper, we present AR-Hold'em that is an enhanced Texas Hold'em poker game with augmented reality technologies. We also present some user studies showing the effectiveness of our approach.

本文言語English
ページ822-825
ページ数4
DOI
出版ステータスPublished - 2012 11 28
イベント9th IEEE International Conference on Ubiquitous Intelligence and Computing, UIC 2012 and 9th IEEE International Conference on Autonomic and Trusted Computing, ATC 2012 - Fukuoka, Japan
継続期間: 2012 9 42012 9 7

Conference

Conference9th IEEE International Conference on Ubiquitous Intelligence and Computing, UIC 2012 and 9th IEEE International Conference on Autonomic and Trusted Computing, ATC 2012
国/地域Japan
CityFukuoka
Period12/9/412/9/7

ASJC Scopus subject areas

  • 人工知能
  • コンピュータ サイエンスの応用

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