In this study, the authors evaluated the psychophysiological effects of video games on users. Although video games affect users in various ways, this study focused on the short-term and direct effects. In an experiment, subjects played five kinds of video games on portable game machines for fifteen minutes. While each subject played a game, the authors measured the potential skin reaction during game play and profiled the subject's mood states and stress markers before and after he or she played. The authors examined the differences between the various games, the players' skills, and the information to play the game.
|出版ステータス||Published - 2007 12 1|
|イベント||3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 - Tokyo, Japan|
継続期間: 2007 9 24 → 2007 9 28
|Conference||3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007|
|Period||07/9/24 → 07/9/28|
ASJC Scopus subject areas
- コンピュータ グラフィックスおよびコンピュータ支援設計