Evaluation of Emotions Induced by 2D and 3D Video Systems in a Two-Dimensional Emotion Space

Akifumi Harada*, Keiichi Watanuki, Kazunori Kaede, Keiichi Muramatsu

*この研究の対応する著者

研究成果: Conference contribution

抄録

Recently, virtual reality (VR) has become a readily available technology owing to its compatibility with many devices and applications, such as head-mounted displays (HMDs). It is easy to experience an immersive virtual space by using an HMD. Generally, three-dimensional (3D) videos are considered to provide more realistic depictions compared to two-dimensional (2D) videos. Specifically, even for the same video, the influence on the viewer differs between the two viewing methods. However, depending on the type of emotion invoked in the person by the image, the realism is not necessarily important, so 3D is not always a more useful viewing method. We prepared similar 2D and 3D images and conducted experiments by measuring cerebral blood flow, sweating, heart rate variability, and conducting a questionnaire survey. Then, in the image providing soothing, it was found that 3D expression tended not to be favored.

本文言語English
ホスト出版物のタイトルAdvances in Affective and Pleasurable Design - Proceedings of the AHFE 2019 International Conference on Affective and Pleasurable Design
編集者Shuichi Fukuda
出版社Springer Verlag
ページ144-153
ページ数10
ISBN(印刷版)9783030204402
DOI
出版ステータスPublished - 2020
外部発表はい
イベントAHFE International Conference on Affective and Pleasurable Design, 2019 - Washington D.C., United States
継続期間: 2019 7 242019 7 28

出版物シリーズ

名前Advances in Intelligent Systems and Computing
952
ISSN(印刷版)2194-5357
ISSN(電子版)2194-5365

Conference

ConferenceAHFE International Conference on Affective and Pleasurable Design, 2019
国/地域United States
CityWashington D.C.
Period19/7/2419/7/28

ASJC Scopus subject areas

  • 制御およびシステム工学
  • コンピュータ サイエンス(全般)

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