Facial animation reflecting personal characteristics by automatic head modeling and facial muscle adjustment

Akinobu Maejima*, Hiroyuki Kubo, Shigeo Morishima

*この研究の対応する著者

研究成果: Conference contribution

抄録

We propose a new automatic character modeling system which can generate an individualized head model only from a facial range scan data and an individualized facial animation with expression change. The head modeling system consists of two core modules: the head modeling module which can generate a head model from a personal facial range scan data using automatic mesh completion, and the key shape generation module which can generate key shapes for the generated head model based on physics-based facial muscle simulation with a personal muscle layout estimated from subject's facial expression videos. As a result, we can generate a head model which can synthesize facial expressions and impression similar to the target person. The experimental result shows that we archive to synthesize CG characters that subjects can identify themselves with 84%. Therefore, we conclude that our head modeling system is effective to games and entertainment systems like the Future Cast.

本文言語English
ホスト出版物のタイトルISCIT 2010 - 2010 10th International Symposium on Communications and Information Technologies
ページ7-12
ページ数6
DOI
出版ステータスPublished - 2010 12 1
イベント2010 10th International Symposium on Communications and Information Technologies, ISCIT 2010 - Tokyo, Japan
継続期間: 2010 10 262010 10 29

出版物シリーズ

名前ISCIT 2010 - 2010 10th International Symposium on Communications and Information Technologies

Conference

Conference2010 10th International Symposium on Communications and Information Technologies, ISCIT 2010
国/地域Japan
CityTokyo
Period10/10/2610/10/29

ASJC Scopus subject areas

  • コンピュータ ネットワークおよび通信
  • 情報システム

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