Framework of communication activation robot participating in multiparty conversation

Yoichi Matsuyama, Hikaru Taniyama, Shinya Fujie, Tetsunori Kobayashi

研究成果: Conference contribution

16 引用 (Scopus)

抜粋

We propose a framework for a robot to participate in and activate multiparty conversation. In multiparty conversation, the robot should select its behavior based on both linguistic information and participation structure. In this paper, we focus on multiparty conversation game "Nandoku," which is often played in elderly care facilities. The robot acts as one of the participants, and tries to promote the communication activeness. The framework handles the dialogue situation from three aspects: multiparty conversation, game progress and communication activation, and selects the most effective robot's behavior according to these three aspects.

元の言語English
ホスト出版物のタイトルAAAI Fall Symposium - Technical Report
ページ68-73
ページ数6
FS-10-05
出版物ステータスPublished - 2010
イベント2010 AAAI Fall Symposium - Arlington, VA
継続期間: 2010 11 112010 11 13

Other

Other2010 AAAI Fall Symposium
Arlington, VA
期間10/11/1110/11/13

    フィンガープリント

ASJC Scopus subject areas

  • Engineering(all)

これを引用

Matsuyama, Y., Taniyama, H., Fujie, S., & Kobayashi, T. (2010). Framework of communication activation robot participating in multiparty conversation. : AAAI Fall Symposium - Technical Report (巻 FS-10-05, pp. 68-73)