Framework of contour based depth map coding system

Minghui Wang*, Xun He, Xin Jin, Satoshi Goto

*この研究の対応する著者

研究成果: Chapter

抄録

As conventional video coding standards such as H.264, Multiview Video Coding (MVC) adopts a strategy of block based prediction toachieve high compression ratio (such as JMVC). In order to improve the coding efficiency of MVC system, Depth Image Based Rendering (DIBR) is proposed. Depth map is introduced to represent the information of another dimension. Comparing with texture map (2D), depth map indicates much more spatial continuity. In this work, Contour Based Depth map Coding (CBDC) is proposed to take the place of the conventional block based code structure. Framework of whole system is illustrated. Especially, details about the contour coding module are introduced in this paper. Experimental result shows that the bit cost of propose method (when DLP between 8 and 16) is equivalent toJMVC when QP between 12 and 16. Although the reconstructed frame lost some detail of texture in painting, the PSNR of synthesized view is competitive.

本文言語English
ホスト出版物のタイトルThe Era of Interactive Media
出版社Springer New York
ページ619-629
ページ数11
ISBN(印刷版)9781461435013, 1461435005, 9781461435006
DOI
出版ステータスPublished - 2013 10月 1

ASJC Scopus subject areas

  • コンピュータ サイエンス(全般)

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