From Anime to Reality: Embodying An Anime Character As A Humanoid Robot

Mohammed Al Al Sada, Pin Chu Yang, Chang Chieh Chiu, Tito Pradhono Tomo, Mhd Yamen Saraiji, Tetsuya Ogata, Tatsuo Nakajima

研究成果: Conference contribution

抄録

Otaku is a Japanese term commonly associated with fans of Japanese animation, comics or video games. Otaku culture has grown to be a global phenomenon with various hobbies and media. Despite its popularity, research efforts to contribute to the otaku culture have been modest. Therefore, we present Hatsuki, which is a humanoid robot that is especially designed to embody anime characters. Hatsuki advances the state of the art as it: 1) realizes aesthetics resembling anime characters, 2) implements 2D anime-like facial expression system, and 3) realizes anime-style behaviors and interactions. We explain Hatsuki's design specifics and its interaction domains as an autonomous robot and as a teleoperated humanoid avatar. We discuss our efforts under each interaction domain, and follow by discussing its potential deployment venues and applications. We highlight opportunities of interplay between otaku culture and interactive systems, potentially enabling highly desirable interactions and familiar system designs to users exposed to otaku culture.

本文言語English
ホスト出版物のタイトルExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021
出版社Association for Computing Machinery
ISBN(電子版)9781450380959
DOI
出版ステータスPublished - 2021 5 8
イベント2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021 - Virtual, Online, Japan
継続期間: 2021 5 82021 5 13

出版物シリーズ

名前Conference on Human Factors in Computing Systems - Proceedings

Conference

Conference2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021
国/地域Japan
CityVirtual, Online
Period21/5/821/5/13

ASJC Scopus subject areas

  • 人間とコンピュータの相互作用
  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • ソフトウェア

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