TY - GEN
T1 - Game description language and frameworks for Langrid gaming
AU - Suzuki, Itaru
AU - Tsunoda, Keisuke
AU - Hishiyama, Reiko
PY - 2011
Y1 - 2011
N2 - Langrid Gaming, which provides multilingual communication for gaming simulations using translation services provided on the Language Grid, is a useful educational tool and can contribute to the resolution of international social conflicts. This tool has been enhanced on the basis of the experience and know-how obtained from the participants' comments and suggestions. However, the object and the model object of the gaming tool are usually defined as Java or PHP objects, which makes it difficult for non-programmers to develop a new game. In this study, we propose a framework to implement various types of Langrid Gaming easily. In particular, we designed a new domain specific language (DSL) called 'Karina' to describe targeted games, and implemented a translator to convert Karina script into CGI programs. This script development environment makes game building easy and simplifies the development procedures, regardless of whether the gaming developer is a programmer or not.
AB - Langrid Gaming, which provides multilingual communication for gaming simulations using translation services provided on the Language Grid, is a useful educational tool and can contribute to the resolution of international social conflicts. This tool has been enhanced on the basis of the experience and know-how obtained from the participants' comments and suggestions. However, the object and the model object of the gaming tool are usually defined as Java or PHP objects, which makes it difficult for non-programmers to develop a new game. In this study, we propose a framework to implement various types of Langrid Gaming easily. In particular, we designed a new domain specific language (DSL) called 'Karina' to describe targeted games, and implemented a translator to convert Karina script into CGI programs. This script development environment makes game building easy and simplifies the development procedures, regardless of whether the gaming developer is a programmer or not.
KW - gaming simulation
KW - intercultural collaboration
KW - language grid
UR - http://www.scopus.com/inward/record.url?scp=80054782605&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=80054782605&partnerID=8YFLogxK
U2 - 10.1145/2038476.2038489
DO - 10.1145/2038476.2038489
M3 - Conference contribution
AN - SCOPUS:80054782605
SN - 9781450309363
T3 - SIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication
SP - 67
EP - 73
BT - SIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication
T2 - 29th ACM International Conference on Design of Communication, SIGDOC'11
Y2 - 3 October 2011 through 5 October 2011
ER -