Game description language and frameworks for Langrid gaming

Itaru Suzuki*, Keisuke Tsunoda, Reiko Hishiyama

*この研究の対応する著者

研究成果

抄録

Langrid Gaming, which provides multilingual communication for gaming simulations using translation services provided on the Language Grid, is a useful educational tool and can contribute to the resolution of international social conflicts. This tool has been enhanced on the basis of the experience and know-how obtained from the participants' comments and suggestions. However, the object and the model object of the gaming tool are usually defined as Java or PHP objects, which makes it difficult for non-programmers to develop a new game. In this study, we propose a framework to implement various types of Langrid Gaming easily. In particular, we designed a new domain specific language (DSL) called 'Karina' to describe targeted games, and implemented a translator to convert Karina script into CGI programs. This script development environment makes game building easy and simplifies the development procedures, regardless of whether the gaming developer is a programmer or not.

本文言語English
ホスト出版物のタイトルSIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication
ページ67-73
ページ数7
DOI
出版ステータスPublished - 2011
イベント29th ACM International Conference on Design of Communication, SIGDOC'11 - Pisa, Italy
継続期間: 2011 10 32011 10 5

出版物シリーズ

名前SIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication

Conference

Conference29th ACM International Conference on Design of Communication, SIGDOC'11
国/地域Italy
CityPisa
Period11/10/311/10/5

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • コンピュータ ネットワークおよび通信

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