Gamifying human behavior in urban crowdsourcing for a sustainable smart city

Risa Kimura, Tatsuo Nakajima

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

One of the most important topics in future crowdsourcing is how to influence and coordinate collective people to perform micro-tasks towards their common goal achieved through crowdsourcing activities. For achieving the goal, crowdsourcing needs to take into account coordinating collective people not only encouraging individual people. This paper presents the Game as Rhetoric model that is a framework for designing digital rhetoric, which is embedded in the real world and influences participants' behavior. We then present Collective Action Crowdsourcing and its IoT-based prototype system as an example using the Game as Rhetoric model.

本文言語English
ホスト出版物のタイトル21st International Conference on Information Integration and Web-Based Applications and Services, iiWAS 2019 - Proceedings
編集者Maria Indrawan-Santiago, Eric Pardede, Ivan Luiz Salvadori, Matthias Steinbauer, Ismail Khalil, Gabriele Anderst-Kotsis
出版社Association for Computing Machinery
ISBN(電子版)9781450371797
DOI
出版ステータスPublished - 2019 12 2
イベント21st International Conference on Information Integration and Web-Based Applications and Services, iiWAS 2019 - Munich, Germany
継続期間: 2019 12 22019 12 4

出版物シリーズ

名前ACM International Conference Proceeding Series

Conference

Conference21st International Conference on Information Integration and Web-Based Applications and Services, iiWAS 2019
国/地域Germany
CityMunich
Period19/12/219/12/4

ASJC Scopus subject areas

  • ソフトウェア
  • 人間とコンピュータの相互作用
  • コンピュータ ビジョンおよびパターン認識
  • コンピュータ ネットワークおよび通信

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