Gamifying intelligent environments

Yefeng Liu, Todorka Alexandrova, Tatsuo Nakajima

研究成果: Conference contribution

106 被引用数 (Scopus)

抄録

Recently digital designers have begun to integrate game elements and mechanics into non-game applications, systems, and services, to better engage end-users. This notion is named as the "gamification". In this paper, we discuss the idea of applying the gamification concept in designing intelligent environments to improve the overall user engagement. We present two case studies to better understand the effectiveness of gamifying intelligent systems: a mobile crowd-sourcing application that works as image based social search across languages, called UbiAsk, and a persuasive application for motivating users to reduce CO 2 emissions named EcoIsland. We argue that the game-based incentive methods only work with a careful design: designers should be aware that the main functionalities of the system have much greater impact than the additional gamified components, and the desired game-like user behavior requires comprehensive game-like experience that is supported by not only a "game structure" but also a "game-look" surface.

本文言語English
ホスト出版物のタイトルMM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops - Ubi-MUI 2011 Workshop, Ubi-MUI'11
ページ7-12
ページ数6
DOI
出版ステータスPublished - 2011 12 1
イベント2011 ACM Multimedia Conference, MM'11 and Co-Located Workshops - Workshop on Ubiquitous Meta User Interfaces, Ubi-MUI'11 - Scottsdale, AZ, United States
継続期間: 2011 11 282011 12 1

出版物シリーズ

名前MM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops - Ubi-MUI 2011 Workshop, Ubi-MUI'11

Conference

Conference2011 ACM Multimedia Conference, MM'11 and Co-Located Workshops - Workshop on Ubiquitous Meta User Interfaces, Ubi-MUI'11
CountryUnited States
CityScottsdale, AZ
Period11/11/2811/12/1

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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