Gamifying smart city services to flourish our society

Mizuki Sakamoto, Tatsuo Nakajima

    研究成果: Conference contribution

    3 被引用数 (Scopus)

    抄録

    We are now living in smart cities, where information technologies enhance our everyday life. For example, our energy management and traffic management have become smarter, making our daily lives more convenient and efficient. However, from a citizen's point of view, a person's well-being needs to be more important than achieving efficient and convenient smart city infrastructures. This is, in particular, an essential issue for achieving human-centered smart city design. In this paper, we propose a design abstraction referred to as persuasive digital affordance to design meaning in the real world. Persuasive digital affordance contains two models to enhance meaning in the real world based on the concepts typically used in digital games and thereby assist in the design of virtual world.

    本文言語English
    ホスト出版物のタイトルUbiComp and ISWC 2015 - Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the Proceedings of the 2015 ACM International Symposium on Wearable Computers
    出版社Association for Computing Machinery, Inc
    ページ1515-1518
    ページ数4
    ISBN(印刷版)9781450335751
    DOI
    出版ステータスPublished - 2015 9 7
    イベントACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2015 ACM International Symposium on Wearable Computers, UbiComp and ISWC 2015 - Osaka, Japan
    継続期間: 2015 9 72015 9 11

    Other

    OtherACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2015 ACM International Symposium on Wearable Computers, UbiComp and ISWC 2015
    国/地域Japan
    CityOsaka
    Period15/9/715/9/11

    ASJC Scopus subject areas

    • コンピュータ ネットワークおよび通信
    • ハードウェアとアーキテクチャ
    • ソフトウェア

    フィンガープリント

    「Gamifying smart city services to flourish our society」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

    引用スタイル