Modeling clothing to characters is one of the most time-consuming tasks for artists in 3DCG animation production. Transferring existing clothing models is a simple and powerful solution to reduce labor. In this paper, we propose a method to generate a clothing model for various characters from a single template model. Our framework consists of three steps: scale measurement, clothing transformation, and texture preservation. By introducing a novel measurement of the scale deviation between two characters with different shapes and poses, our framework achieves pose-independent transfer of clothing even for quadrupeds (e.g., from human to horse). In addition to a plausible clothing transformation method based on the scale measurement, our method minimizes texture distortion resulting from large deformation. We demonstrate that our system is robust for a wide range of body shapes and poses, which is challenging for current state-of-the-art methods.
|出版ステータス||Published - 2020|
|イベント||37th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2016 - Lisbon, Portugal|
継続期間: 2016 5 9 → 2016 5 13
|Conference||37th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2016|
|Period||16/5/9 → 16/5/13|
ASJC Scopus subject areas
- コンピュータ グラフィックスおよびコンピュータ支援設計