Guiding human behavior through alternate reality experience

Fumiko Ishizawa, Tatsuo Nakajima

    研究成果: Conference contribution

    抜粋

    This paper discusses design strategies that can be used to refine the meaning of real space, with the goal of guiding human behavior. In our approach, user experience felt by refining the real space’s meaning through fictionality is alternate reality experience. The alternate reality experience is typically achieved through modifying our eye-sights, and makes our world interactive by influencing human attitude and behavior implicitly through virtual reality technologies. Incorporating fictionality influences the user’s behavior and helps them to overcome their daily social issues. We present our experiences with conducting a participatory design workshop in which participants designed services that enhance real spaces using fictional occurrences. Based on our experience conducting the workshop, enhancing real spaces allows people to guide human behavior by showing the consequences of current behavior as possible ideal futures and by presenting a narrative indicating why behavior changes are necessary and how they become possible.

    元の言語English
    ホスト出版物のタイトルDesign, User Experience, and Usability
    ホスト出版物のサブタイトルDesigning Pleasurable Experiences - 6th International Conference, DUXU 2017 Held as Part of HCI International 2017, Proceedings
    出版者Springer Verlag
    ページ35-47
    ページ数13
    10289 LNCS
    ISBN(印刷物)9783319586366
    DOI
    出版物ステータスPublished - 2017
    イベント6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCI 2017 - Vancouver, Canada
    継続期間: 2017 7 92017 7 14

    出版物シリーズ

    名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    10289 LNCS
    ISSN(印刷物)0302-9743
    ISSN(電子版)1611-3349

    Other

    Other6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCI 2017
    Canada
    Vancouver
    期間17/7/917/7/14

    ASJC Scopus subject areas

    • Theoretical Computer Science
    • Computer Science(all)

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  • これを引用

    Ishizawa, F., & Nakajima, T. (2017). Guiding human behavior through alternate reality experience. : Design, User Experience, and Usability: Designing Pleasurable Experiences - 6th International Conference, DUXU 2017 Held as Part of HCI International 2017, Proceedings (巻 10289 LNCS, pp. 35-47). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); 巻数 10289 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-58637-3_3