Human physiology as a basis for designing and evaluating affective communication with life-like characters

Helmut Prendinger, Mitsuru Ishizuka

研究成果: Article査読

10 被引用数 (Scopus)

抄録

This paper highlights some of our recent research efforts in designing and evaluating life-like characters that are capable of entertaining affective and social communication with human users. The key novelty of our approach is the use of human physiological information: first, as a method to evaluate the effect of life-like character behavior on a moment-to-moment basis, and second, as an input modality for a new generation of interface agents that we call 'physiologically perceptive' life-like characters. By exploiting the stream of primarily involuntary human responses, such as autonomic nervous system activity or eye movements, those characters are expected to respond to users' affective and social needs in a truly sensitive, and hence effective, friendly, and beneficial way.

本文言語English
ページ(範囲)2453-2460
ページ数8
ジャーナルIEICE Transactions on Information and Systems
E88-D
11
DOI
出版ステータスPublished - 2005 11
外部発表はい

ASJC Scopus subject areas

  • Information Systems
  • Computer Graphics and Computer-Aided Design
  • Software

フィンガープリント 「Human physiology as a basis for designing and evaluating affective communication with life-like characters」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル