TY - GEN
T1 - Imitation-Resistant Passive Authentication Interface for Stroke-Based Touch Screen Devices
AU - Kudo, Masashi
AU - Yamana, Hayato
N1 - Funding Information:
Acknowledgements. This research was supported by NII CRIS (Center for Robust Intelligence and Social Technology) Contract Research 2019.
Publisher Copyright:
© 2020, Springer Nature Switzerland AG.
PY - 2020
Y1 - 2020
N2 - Today’s widespread use of stroke-based touchscreen devices creates numerous associated security concerns and requires efficient security measures in response. We propose an imitation-resistant passive authentication interface for stroke-based touch screen devices employing classifiers for each individual stroke, which is evaluated with respect to 26 features. For experimental validation, we collect stroke-based touchscreen data from 23 participants containing target and imitation stroke patterns using a photo-matching game in the form of an iOS application. The equal error rate (EER), depicting the rate at which false rejection and false acceptance of target and imitator strokes are equal, is assumed as an indicator of the classification accuracy. Leave-one-out cross-validation was employed to evaluate the datasets based on the mean EER. For each cross-validation, one out of the two target datasets, an imitator dataset, and the remaining 20 imitator datasets were selected as genuine data, imitator test data, and imitator training data, respectively. Our results confirm stroke imitation as a serious threat. Among the 26 stroke features evaluated in terms of their imitation tolerance, the stroke velocity was identified as the most difficult to imitate. Dividing classifiers based on the stroke direction was found to further contribute to classification accuracy.
AB - Today’s widespread use of stroke-based touchscreen devices creates numerous associated security concerns and requires efficient security measures in response. We propose an imitation-resistant passive authentication interface for stroke-based touch screen devices employing classifiers for each individual stroke, which is evaluated with respect to 26 features. For experimental validation, we collect stroke-based touchscreen data from 23 participants containing target and imitation stroke patterns using a photo-matching game in the form of an iOS application. The equal error rate (EER), depicting the rate at which false rejection and false acceptance of target and imitator strokes are equal, is assumed as an indicator of the classification accuracy. Leave-one-out cross-validation was employed to evaluate the datasets based on the mean EER. For each cross-validation, one out of the two target datasets, an imitator dataset, and the remaining 20 imitator datasets were selected as genuine data, imitator test data, and imitator training data, respectively. Our results confirm stroke imitation as a serious threat. Among the 26 stroke features evaluated in terms of their imitation tolerance, the stroke velocity was identified as the most difficult to imitate. Dividing classifiers based on the stroke direction was found to further contribute to classification accuracy.
KW - Biometrics
KW - Continuous authentication
KW - Imitation
KW - Passive authentication
KW - Touch screen device
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U2 - 10.1007/978-3-030-50732-9_72
DO - 10.1007/978-3-030-50732-9_72
M3 - Conference contribution
AN - SCOPUS:85088754581
SN - 9783030507312
T3 - Communications in Computer and Information Science
SP - 558
EP - 565
BT - HCI International 2020 - Posters - 22nd International Conference, HCII 2020, Proceedings
A2 - Stephanidis, Constantine
A2 - Antona, Margherita
PB - Springer
T2 - 22nd International Conference on Human-Computer Interaction, HCII 2020
Y2 - 19 July 2020 through 24 July 2020
ER -