抄録
Laughter is a social signal capable of facilitating interaction in groups of people: it communicates interest, helps to improve creativity, and facilitates sociability. This article focuses on: endowing virtual characters with computational models of laughter synthesis, based on an expressivity-copying paradigm; evaluating how the physically co-presence of the laughing character impacts on the user's perception of an audio stimulus and mood. We adopt music as a means to stimulate laughter. Results show that the character presence influences the user's perception of music and mood. Expressivity-copying has an influence on the user's perception of music, but does not have any significant impact on mood.
本文言語 | English |
---|---|
論文番号 | 3 |
ジャーナル | ACM Transactions on Internet Technology |
巻 | 17 |
号 | 1 |
DOI | |
出版ステータス | Published - 2017 2月 |
外部発表 | はい |
ASJC Scopus subject areas
- コンピュータ ネットワークおよび通信