Implementing and evaluating a laughing virtual character

Maurizio Mancini, Beatrice Biancardi, Florian Pecune, Giovanna Varni, Yu Ding, Catherine Pelachaud, Gualtiero Volpe, Antonio Camurri

研究成果: Article査読

8 被引用数 (Scopus)

抄録

Laughter is a social signal capable of facilitating interaction in groups of people: it communicates interest, helps to improve creativity, and facilitates sociability. This article focuses on: endowing virtual characters with computational models of laughter synthesis, based on an expressivity-copying paradigm; evaluating how the physically co-presence of the laughing character impacts on the user's perception of an audio stimulus and mood. We adopt music as a means to stimulate laughter. Results show that the character presence influences the user's perception of music and mood. Expressivity-copying has an influence on the user's perception of music, but does not have any significant impact on mood.

本文言語English
論文番号3
ジャーナルACM Transactions on Internet Technology
17
1
DOI
出版ステータスPublished - 2017 2月
外部発表はい

ASJC Scopus subject areas

  • コンピュータ ネットワークおよび通信

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