Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm

Kosuke Komiya, Tatsuo Nakajima

研究成果: Conference contribution

抄録

Satoshi Nakamoto introduced a peer-to-peer electronic payment system in the paper “Bitcoin: A Peer-to-Peer Electronic Cash System” [12] in 2009. The payment system introduced in this paper (now known as blockchain technology) had a big impact on digital data transfer in a point that using blockchain technology, digital data transfer can be done without having third parties to give trust to the transfer process. In this paper, we focus on one of the key components of the blockchain technology, “consensus algorithm”. We propose a consensus algorithm “Proof-of-Achievement (PoA)” which is an algorithm optimized for blockchain games, focusing on the number of tasks achieved in the game. Using the PoA algorithm, we aim to increase the motivation for playing blockchain games. Through a user study, this paper discusses the effects of the PoA algorithm.

元の言語English
ホスト出版物のタイトルHCI in Games - 1st International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings
編集者Xiaowen Fang
出版者Springer-Verlag
ページ125-140
ページ数16
ISBN(印刷物)9783030226015
DOI
出版物ステータスPublished - 2019 1 1
イベント1st International Conference on HCI in Games, HCI-Games 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019 - Orlando, United States
継続期間: 2019 7 262019 7 31

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
11595 LNCS
ISSN(印刷物)0302-9743
ISSN(電子版)1611-3349

Conference

Conference1st International Conference on HCI in Games, HCI-Games 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019
United States
Orlando
期間19/7/2619/7/31

Fingerprint

Game
Data Transfer
Data transfer
Peer to Peer
Electronics
User Studies

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

これを引用

Komiya, K., & Nakajima, T. (2019). Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm. : X. Fang (版), HCI in Games - 1st International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings (pp. 125-140). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); 巻数 11595 LNCS). Springer-Verlag. https://doi.org/10.1007/978-3-030-22602-2_11

Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm. / Komiya, Kosuke; Nakajima, Tatsuo.

HCI in Games - 1st International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings. 版 / Xiaowen Fang. Springer-Verlag, 2019. p. 125-140 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); 巻 11595 LNCS).

研究成果: Conference contribution

Komiya, K & Nakajima, T 2019, Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm. : X Fang (版), HCI in Games - 1st International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 巻. 11595 LNCS, Springer-Verlag, pp. 125-140, 1st International Conference on HCI in Games, HCI-Games 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019, Orlando, United States, 19/7/26. https://doi.org/10.1007/978-3-030-22602-2_11
Komiya K, Nakajima T. Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm. : Fang X, 編集者, HCI in Games - 1st International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings. Springer-Verlag. 2019. p. 125-140. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-030-22602-2_11
Komiya, Kosuke ; Nakajima, Tatsuo. / Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm. HCI in Games - 1st International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings. 編集者 / Xiaowen Fang. Springer-Verlag, 2019. pp. 125-140 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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