Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm

Kosuke Komiya*, Tatsuo Nakajima

*この研究の対応する著者

研究成果: Conference contribution

4 被引用数 (Scopus)

抄録

Satoshi Nakamoto introduced a peer-to-peer electronic payment system in the paper “Bitcoin: A Peer-to-Peer Electronic Cash System” [12] in 2009. The payment system introduced in this paper (now known as blockchain technology) had a big impact on digital data transfer in a point that using blockchain technology, digital data transfer can be done without having third parties to give trust to the transfer process. In this paper, we focus on one of the key components of the blockchain technology, “consensus algorithm”. We propose a consensus algorithm “Proof-of-Achievement (PoA)” which is an algorithm optimized for blockchain games, focusing on the number of tasks achieved in the game. Using the PoA algorithm, we aim to increase the motivation for playing blockchain games. Through a user study, this paper discusses the effects of the PoA algorithm.

本文言語English
ホスト出版物のタイトルHCI in Games - 1st International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings
編集者Xiaowen Fang
出版社Springer-Verlag
ページ125-140
ページ数16
ISBN(印刷版)9783030226015
DOI
出版ステータスPublished - 2019 1月 1
イベント1st International Conference on HCI in Games, HCI-Games 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019 - Orlando, United States
継続期間: 2019 7月 262019 7月 31

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
11595 LNCS
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

Conference

Conference1st International Conference on HCI in Games, HCI-Games 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019
国/地域United States
CityOrlando
Period19/7/2619/7/31

ASJC Scopus subject areas

  • 理論的コンピュータサイエンス
  • コンピュータ サイエンス(全般)

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