Influence of the programming environment on programming education

    研究成果: Conference contribution

    3 引用 (Scopus)

    抄録

    Although both visual and text environments have been used to teach programming, the most appropriate method for beginners is unknown. Herein we research the most suitable programming environment to introduce programming to beginners using Minecraft to provide different programming learning environments (Visual or Text) via ComputerCraftEdu as an extended function. The learning effects between these two environments are compared using a lecture course. The results show that a visual environment is more suitable to introduce programming to beginners.

    元の言語English
    ホスト出版物のタイトルITiCSE 2016 - Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education
    出版者Association for Computing Machinery
    ページ354
    ページ数1
    11-13-July-2016
    ISBN(電子版)9781450342315
    DOI
    出版物ステータスPublished - 2016 7 11
    イベント2016 ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2016 - Arequipa, Peru
    継続期間: 2016 7 112016 7 13

    Other

    Other2016 ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2016
    Peru
    Arequipa
    期間16/7/1116/7/13

    Fingerprint

    Robot programming
    programming
    Education
    education
    learning success
    learning environment
    Programming

    ASJC Scopus subject areas

    • Management of Technology and Innovation
    • Education

    これを引用

    Saito, D., Washizaki, H., & Fukazawa, Y. (2016). Influence of the programming environment on programming education. : ITiCSE 2016 - Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education (巻 11-13-July-2016, pp. 354). Association for Computing Machinery. https://doi.org/10.1145/2899415.2925477

    Influence of the programming environment on programming education. / Saito, Daisuke; Washizaki, Hironori; Fukazawa, Yoshiaki.

    ITiCSE 2016 - Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education. 巻 11-13-July-2016 Association for Computing Machinery, 2016. p. 354.

    研究成果: Conference contribution

    Saito, D, Washizaki, H & Fukazawa, Y 2016, Influence of the programming environment on programming education. : ITiCSE 2016 - Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education. 巻. 11-13-July-2016, Association for Computing Machinery, pp. 354, 2016 ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2016, Arequipa, Peru, 16/7/11. https://doi.org/10.1145/2899415.2925477
    Saito D, Washizaki H, Fukazawa Y. Influence of the programming environment on programming education. : ITiCSE 2016 - Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education. 巻 11-13-July-2016. Association for Computing Machinery. 2016. p. 354 https://doi.org/10.1145/2899415.2925477
    Saito, Daisuke ; Washizaki, Hironori ; Fukazawa, Yoshiaki. / Influence of the programming environment on programming education. ITiCSE 2016 - Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education. 巻 11-13-July-2016 Association for Computing Machinery, 2016. pp. 354
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