The plasmodium of Physarum polycephalum is often used in the implementation of non-linear computation to solve optimization problems, and this organismal feature was not used in this analysis to compute perception and/or sensation in humans. In this paper, we focused on the Kanizsa illusion, which is a well-known visual illusion resulting from the differentiation-integration of the visual field, and compared the illusion with the adaptive network in the plasmodium of P. polycephalum. We demonstrated that the network pattern mimicking the Kanizsa illusion can be produced by an asynchronous automata-fashioned model of the foraging slime mold and by the real plasmodia of P. polycephalum. Because the protoplasm of the plasmodium is transported depending on both local and global computation, it may contain differentiation-integration processes. In this sense, we can extend the idea of perception and computation.
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