Lifestyle ubiquitous gaming: Computer games making daily lives fun

Eiji Tokunaga*, Masaaki Ayabe, Hiroaki Kimura, Tatsuo Nakajima

*この研究の対応する著者

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

We propose a novel computer gaming style in which users can enjoy games through their daily lives without paying too much attention and time for the games, we call it lifestyle ubiquitous gaming. Lifestyle ubiquitous games track human daily activities implicitly and incorporate the tracked activities in their game logics. Then they represent decorated and virtualized those activities on ambient displays. We believe that this gaming style enables not only making their boring and messy daily tasks fun but improving their lazy lifestyle and customs. In this paper, we describe our lifestyle ubiquitous gaming concept and framework, and then we show our two case studies implementing distinguishing scenarios.

本文言語English
ホスト出版物のタイトルSoftware Technologies for Embedded and Ubiquitous Systems - 5th IFIP WG 10.2 International Workshop, SEUS 2007, Revised Papers
編集者Roman Obermaisser, Peter Puschner, Yunmook Nah, Peter Rammig
出版社Springer Verlag
ページ202-212
ページ数11
ISBN(印刷版)9783540756637
DOI
出版ステータスPublished - 2007
イベント5th IFIP WG 10.2 International Workshop on Software Technologies for Embedded and Ubiquitous Systems, SEUS 2007 - Santorini Island, Greece
継続期間: 2007 5 72007 5 8

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
4761 LNCS
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

Conference

Conference5th IFIP WG 10.2 International Workshop on Software Technologies for Embedded and Ubiquitous Systems, SEUS 2007
国/地域Greece
CitySantorini Island
Period07/5/707/5/8

ASJC Scopus subject areas

  • 理論的コンピュータサイエンス
  • コンピュータ サイエンス(全般)

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