Lifestyle ubiquitous gaming: Making daily lives more plesurable

Tatsuo Nakajima*, Vili Lehdonvirta, Eiji Tokunaga, Masaaki Ayabe, Hiroaki Kimura, Yohei Okuda

*この研究の対応する著者

研究成果: Conference contribution

7 被引用数 (Scopus)

抄録

In this paper, we propose a novel computer gaming style Lifestyle Ubiquitous Gaming, where our experience is enriched in our daily lives by using gaming concepts. In lifestyle ubiquitous gaming, human daily activities are implicitly tracked and interpreted. Then, the feedback of the activities are returned to a user as a game system' presentation. The user can enjoy the game without too much conscious. This characteristic has a very big difference from traditional gaming. We describe the motivation and conceptual framework of lifestyle ubiquitous gaming, and show two case studies that we have conducted to demonstrate our proposal's feasibility and effectiveness.

本文言語English
ホスト出版物のタイトルProceedings - 13th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2007
ページ257-264
ページ数8
DOI
出版ステータスPublished - 2007
イベント4296821 - Daegu, Korea, Republic of
継続期間: 2007 8 212007 8 24

出版物シリーズ

名前Proceedings - 13th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2007

Conference

Conference4296821
国/地域Korea, Republic of
CityDaegu
Period07/8/2107/8/24

ASJC Scopus subject areas

  • コンピュータ サイエンスの応用
  • 制御およびシステム工学
  • 電子工学および電気工学

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