抄録
In recent years, tremendous advances have been achieved in the 3D computer graphics used in the entertainment industry, and in the semiconductor technologies used to fabricate graphics chips and CPUs. However, although good reproduction of facial expressions is possible through 3D CG, the creation of realistic expressions and mouth motion is not a simple task.
本文言語 | English |
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ホスト出版物のタイトル | ACM SIGGRAPH 2002 Conference Abstracts and Applications, SIGGRAPH 2002 |
出版社 | Association for Computing Machinery, Inc |
ページ | 212 |
ページ数 | 1 |
ISBN(印刷版) | 1581135254, 9781581135251 |
DOI | |
出版ステータス | Published - 2002 7 21 |
外部発表 | はい |
イベント | International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2002 - San Antonio, United States 継続期間: 2002 7 21 → 2002 7 26 |
Other
Other | International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2002 |
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Country | United States |
City | San Antonio |
Period | 02/7/21 → 02/7/26 |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Software