Making both first-person and third-person perspectives available in real world services

Asha Kambe, Reiya Tamaki, Tatsuo Nakajima

研究成果: Conference contribution

抄録

In virtual worlds such as those realized through virtual reality technologies, the participants usually use the third-person perspective to see a wider area because the third-person perspective provides a variety of benefits. In this study, we propose an approach using both the first-person and third-person perspectives in real world applications, such as in smart city services, and evaluate the potential opportunities to offer more advanced digital services. We collect use cases and opinions for designing the prototype system's video presentation methods. Then, we implement prototype systems that enable the users to see from both the first-person and third-person perspectives by using webcams and a head-mounted display. Our approach makes it possible to develop new types of game-inspired smart city services that offer more opportunities through the multiple perspectives.

本文言語English
ホスト出版物のタイトルISC2 2022 - 8th IEEE International Smart Cities Conference
出版社Institute of Electrical and Electronics Engineers Inc.
ISBN(電子版)9781665485616
DOI
出版ステータスPublished - 2022
イベント8th IEEE International Smart Cities Conference, ISC2 2022 - Pafos, Cyprus
継続期間: 2022 9月 262022 9月 29

出版物シリーズ

名前ISC2 2022 - 8th IEEE International Smart Cities Conference

Conference

Conference8th IEEE International Smart Cities Conference, ISC2 2022
国/地域Cyprus
CityPafos
Period22/9/2622/9/29

ASJC Scopus subject areas

  • 器械工学
  • 輸送
  • 都市研究
  • 人工知能
  • コンピュータ ネットワークおよび通信
  • エネルギー工学および電力技術

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