TY - GEN
T1 - Making both first-person and third-person perspectives available in real world services
AU - Kambe, Asha
AU - Tamaki, Reiya
AU - Nakajima, Tatsuo
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - In virtual worlds such as those realized through virtual reality technologies, the participants usually use the third-person perspective to see a wider area because the third-person perspective provides a variety of benefits. In this study, we propose an approach using both the first-person and third-person perspectives in real world applications, such as in smart city services, and evaluate the potential opportunities to offer more advanced digital services. We collect use cases and opinions for designing the prototype system's video presentation methods. Then, we implement prototype systems that enable the users to see from both the first-person and third-person perspectives by using webcams and a head-mounted display. Our approach makes it possible to develop new types of game-inspired smart city services that offer more opportunities through the multiple perspectives.
AB - In virtual worlds such as those realized through virtual reality technologies, the participants usually use the third-person perspective to see a wider area because the third-person perspective provides a variety of benefits. In this study, we propose an approach using both the first-person and third-person perspectives in real world applications, such as in smart city services, and evaluate the potential opportunities to offer more advanced digital services. We collect use cases and opinions for designing the prototype system's video presentation methods. Then, we implement prototype systems that enable the users to see from both the first-person and third-person perspectives by using webcams and a head-mounted display. Our approach makes it possible to develop new types of game-inspired smart city services that offer more opportunities through the multiple perspectives.
KW - first-person perspective
KW - real world services
KW - third-person perspective
UR - http://www.scopus.com/inward/record.url?scp=85142031162&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85142031162&partnerID=8YFLogxK
U2 - 10.1109/ISC255366.2022.9921787
DO - 10.1109/ISC255366.2022.9921787
M3 - Conference contribution
AN - SCOPUS:85142031162
T3 - ISC2 2022 - 8th IEEE International Smart Cities Conference
BT - ISC2 2022 - 8th IEEE International Smart Cities Conference
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 8th IEEE International Smart Cities Conference, ISC2 2022
Y2 - 26 September 2022 through 29 September 2022
ER -