抄録
Muscle-based facial animation [Lee et al. 1995] is one of the best approaches to realize facial expressions of characters. However, this approach does not consider the personal variation in facial tissue model such as skin thickness. So personal character in emotional expression can not be reflected in this model.
本文言語 | English |
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出版ステータス | Published - 2009 12 1 |
イベント | SIGGRAPH 2009: Posters, SIGGRAPH '09 - New Orleans, LA, United States 継続期間: 2009 8 3 → 2009 8 7 |
Conference
Conference | SIGGRAPH 2009: Posters, SIGGRAPH '09 |
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Country | United States |
City | New Orleans, LA |
Period | 09/8/3 → 09/8/7 |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction
- Software