High frame rate and ultra-low delay matching system plays an important role in various human-machine interactive applications, which demands better performance in matching deformable and out-of-plane rotating objects. Although many algorithms have been proposed for deformation tracking and matching, few of them are suitable for hardware implementation due to complicated operations and large time consumption. This paper proposes a hardware-oriented template update method for high frame rate and ultra-low delay deformation matching system. In the proposed method, the new template is generated in real time by partially updating the template descriptor and adding new keypoints simultaneously with the matching process in pixels, and incorrect boundary points are avoided when judged as isolated with distance-reachability to solve the problem of template drift. Evaluation results indicate that the proposed method successfully supports the real-time processing of the 784fps and 640× 480 resolution system on field-programmable gate array (FPGA), with a delay of 0.808ms/frame, as well as achieves satisfactory deformation matching results in comparison with other general methods.