Photorealistic inner mouth expression in speech animation

Masahide Kawai, Tomoyori Iwao, Daisuke Mima, Akinobu Maejima, Shigeo Morishima

研究成果: Conference contribution

3 被引用数 (Scopus)

抄録

We often see close-ups of CG characters' faces in movies or video games. In such situations, the quality of a character's face (mainly in dialogue scenes) primarily determines that of the entire movie. Creating highly realistic speech animation is essential because viewers watch these scenes carefully. In general, such speech animations are created manually by skilled artists. However, creating them requires a considerable effort and time.

本文言語English
ホスト出版物のタイトルACM SIGGRAPH 2013 Posters, SIGGRAPH 2013
DOI
出版ステータスPublished - 2013 8 21
イベントACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2013 - Anaheim, CA, United States
継続期間: 2013 7 212013 7 25

出版物シリーズ

名前ACM SIGGRAPH 2013 Posters, SIGGRAPH 2013

Conference

ConferenceACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2013
国/地域United States
CityAnaheim, CA
Period13/7/2113/7/25

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • コンピュータ ビジョンおよびパターン認識
  • ソフトウェア

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