Projectable interactive surface using microsoft kinect V2: Recovering information from coarse data to detect touch

P. Sharma, R. P. Joshi, R. A. Boby, S. K. Saha, Takafumi Matsumaru

研究成果: Conference contribution

6 被引用数 (Scopus)

抄録

An Image-projective Desktop Varnamala Trainer (IDVT) called SAKSHAR has been designed to improve the learning by children through an interactive audio visual feedback system. This device uses a projector to render a virtual display, which permits production of large interactive displays with minimal cost. The user's hand is recognized with the help of a Microsoft Kinect Version 2. The entire system is portable, i.e., it can be projected on any planar surface. Since the Kinect does not give precise 3D coordinates of points for detecting a touch, a model of recognition of a touch purely based on the contact of the user's hand with the surface would not yield accurate results. We have instead modeled the touch action by using multiple points along the trajectory of the tracked point of the user's hand while hand makes contact with the surface. Fitting a curve through these points and analyzing the errors is used to make the detection of touch accurate.

本文言語English
ホスト出版物のタイトル2015 IEEE/SICE International Symposium on System Integration, SII 2015
出版社Institute of Electrical and Electronics Engineers Inc.
ページ795-800
ページ数6
ISBN(印刷版)9781467372428
DOI
出版ステータスPublished - 2016 2 10
イベント8th Annual IEEE/SICE International Symposium on System Integration, SII 2015 - Nagoya, Japan
継続期間: 2015 12 112015 12 13

Other

Other8th Annual IEEE/SICE International Symposium on System Integration, SII 2015
CountryJapan
CityNagoya
Period15/12/1115/12/13

ASJC Scopus subject areas

  • Artificial Intelligence
  • Control and Systems Engineering

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