Prototyping augmented traditional games: Concept, design and case studies

Tetsuo Yamabe*, Takahiro Iwata, Takahiro Shichinohe, Tatsuo Nakajima

*この研究の対応する著者

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

Traditional game augmentation aims at adding new value and playful features to a traditional game with keeping its original look-and-feel. Players can concentrate on playing the game as usual, without paying extra attention to the service. Context monitoring enables to automatically record game events so that players can review a gaming process, strategy and excited scenes after game finishes, for example. Multimodal feedback also provides supporting information to understand the mechanism of games e.g., visualize threatened territories where beginner players tend to fail to notice. Moreover, players can dynamically and seamlessly turn on and off such pervasive gaming features while gaming. In this paper, we develop the concept of augmented traditional games with two case studies: Augmented Go and EmoPoker. We also report the preliminary user study results with implicating future work.

本文言語English
ホスト出版物のタイトルAdvances in Grid and Pervasive Computing - 6th International Conference, GPC 2011, Proceedings
ページ105-116
ページ数12
DOI
出版ステータスPublished - 2011 5月 24
イベント6th International Conference on Grid and Pervasive Computing, GPC 2011 - Oulu, Finland
継続期間: 2011 5月 112011 5月 13

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
6646 LNCS
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

Conference

Conference6th International Conference on Grid and Pervasive Computing, GPC 2011
国/地域Finland
CityOulu
Period11/5/1111/5/13

ASJC Scopus subject areas

  • 理論的コンピュータサイエンス
  • コンピュータ サイエンス(全般)

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