TY - GEN
T1 - Providing daily casual information through eye contact with emotional creatures
AU - Akasaki, Hina
AU - Gushima, Kota
AU - Nakajima, Tatsuo
PY - 2018/1/1
Y1 - 2018/1/1
N2 - Our everyday life has become increasingly enhanced through the progress of advanced information technologies. In particular, the daily lifestyles of urban residents have changed significantly because of smartphones that keep them continually connected to the Internet. As a result, citizens are able to access diverse information sources anytime and anywhere. However, the current progress of these digital technologies dramatically increases the possibility of cognitive overload. In this paper, we propose Ambient Bot, a notification system that ambiently presents practical everyday information to people. Ambient Bot requires people to wear a lightweight head-mounted display (HMD) that shows the real world through a camera attached to the HMD. Users see an empathetic virtual creature in the real world via augmented reality technologies. The empathetic creature not only speaks but presents everyday information that people might be interested in only when they focus their attentions on the creature itself. We first present a design approach for the Ambient Bot; then, we describe a prototype system and its evaluation through a user study.
AB - Our everyday life has become increasingly enhanced through the progress of advanced information technologies. In particular, the daily lifestyles of urban residents have changed significantly because of smartphones that keep them continually connected to the Internet. As a result, citizens are able to access diverse information sources anytime and anywhere. However, the current progress of these digital technologies dramatically increases the possibility of cognitive overload. In this paper, we propose Ambient Bot, a notification system that ambiently presents practical everyday information to people. Ambient Bot requires people to wear a lightweight head-mounted display (HMD) that shows the real world through a camera attached to the HMD. Users see an empathetic virtual creature in the real world via augmented reality technologies. The empathetic creature not only speaks but presents everyday information that people might be interested in only when they focus their attentions on the creature itself. We first present a design approach for the Ambient Bot; then, we describe a prototype system and its evaluation through a user study.
KW - Ambient notification
KW - Augmented reality
KW - Head-mounted display
UR - http://www.scopus.com/inward/record.url?scp=85050472484&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85050472484&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-91131-1_22
DO - 10.1007/978-3-319-91131-1_22
M3 - Conference contribution
AN - SCOPUS:85050472484
SN - 9783319911304
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 278
EP - 291
BT - Distributed, Ambient and Pervasive Interactions
PB - Springer-Verlag
T2 - 6th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2018 Held as Part of HCI International 2018
Y2 - 15 July 2018 through 20 July 2018
ER -