Psychological evaluation of a group communication activativation robot in a party game

Yoichi Matsuyama, Shinya Fujie, Hikaru Taniyama, Tetsunori Kobayashi

研究成果: Paper査読

8 被引用数 (Scopus)

抄録

We propose a communication activation robot and evaluate effectiveness of communication activation. As an example of application, we developed the system participating in a quiz-formed party game called NANDOKU quiz on a multi-modal conversation robot SCHEMA, and we conducted an experiment in a laboratory to evaluate its capability of activation in group communication. We evaluated interaction in NANDOKU quiz game with subjects as panelists using video analysis and SD(Semantic Differential) method with questionnaires. The result of SD method indicates that subjects feel more pleased and more noisy with participation of a robot. As the result of video analysis, the smiling duration ratio is greater with participation of a robot. These results imply evidence of robot's communication activation function in the party game.

本文言語English
ページ3046-3049
ページ数4
出版ステータスPublished - 2010
イベント11th Annual Conference of the International Speech Communication Association: Spoken Language Processing for All, INTERSPEECH 2010 - Makuhari, Chiba, Japan
継続期間: 2010 9 262010 9 30

Conference

Conference11th Annual Conference of the International Speech Communication Association: Spoken Language Processing for All, INTERSPEECH 2010
CountryJapan
CityMakuhari, Chiba
Period10/9/2610/9/30

ASJC Scopus subject areas

  • Language and Linguistics
  • Speech and Hearing

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