Rapid and authentic rendering of translucent materials using depth-maps from multi-viewpoint

Takahiro Kosaka*, Tomohito Hattori, Hiroyuki Kubo, Shigeo Morishima

*この研究の対応する著者

研究成果: Conference contribution

抄録

We present a real-time rendering method of translucent materials with complex shape by estimating object's thickness between light source and view point precisely. Wang et al. [2010] has already proposed a real-time rendering method treating arbitrary shapes, but it requires such huge computational costs and graphics memories that it is very difficult to implement in a practical rendering pipe-line. Inside a trans-lucent object, the energy of incident light attenuates highly depends on the object's optical thickness. Translucent Shadow Maps (TSM) [2003] is able to compute object's thickness using depth map at light position. However, TSM is not able to calculate thickness accurately in concave objects. In this paper, we propose a novel technique to compute object's thickness precisely and as a result, we achieve a real-time rendering of translucent materials with complex shapes only by adding one render-ing pass to conventional TSM. Copyright is held by the author / owner(s).

本文言語English
ホスト出版物のタイトルSIGGRAPH Asia 2012 Posters, SA 2012
DOI
出版ステータスPublished - 2012 12月 31
イベントSIGGRAPH Asia 2012 Posters, SA 2012 - Singapore, Singapore
継続期間: 2012 11月 282012 12月 1

出版物シリーズ

名前SIGGRAPH Asia 2012 Posters, SA 2012

Conference

ConferenceSIGGRAPH Asia 2012 Posters, SA 2012
国/地域Singapore
CitySingapore
Period12/11/2812/12/1

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • コンピュータ ビジョンおよびパターン認識

フィンガープリント

「Rapid and authentic rendering of translucent materials using depth-maps from multi-viewpoint」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル